
There's a wonderfully scrappy, chaotic feel to Delta, partly through the Playstation's slightly wonky visuals and partly because of the sheer amount of stuff going on. That doesn't stop it being a very attractive game though - the multitudes of effects and superbly animated enemies are a treat. There are great touches such as the music changing to a muffled version as you head underwater on level 2, or the POV changing around sometimes to give a dramatic entrance to a level or enemy.
Naturally it's tough as old boots, but it does a lot to ease the pain of the player. For example you can't crash into scenery, and restart points are thoughtfully placed in order for you to quickly build up a decent offense. There is also a small selection of ships to choose from (foreshadowing R-Type Final's bewildering array), each with their own twist on the Force / Charge Shot. A chargeable smart-bomb type weapon rounds out the new additions.
Unfortunately Irem pushed the brand further with the mediocre Final, when Delta would have been a truly magnificent send-off for the series.
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