
In the vein of Gravitar and Thrust the player has to navigate a series of cavernous worlds, collecting fuel, crystals and ship parts and depositing them back at the landing craft. Jetman set out initially in a pod, which could rotate through 360 degrees, fire a weapon and tractor items back to the ship. If the pod got destroyed Jetman would be exposed and vulnerable in just his space-suit, and had to get back to his landing craft for another pod. He could still shoot in this form but couldn't take a hit.
The handling in Solar Jetman was pretty tricky and at times very frustrating - especially when carrying a particularly heavy load. You could upgrade the pods between levels though, which lent it a nice dimension that most other gravity games lacked. I was always impressed with the technical achievement of the game on the NES, and it seemed such an unlikely candidate for a console release at the time - much more thoughtful and slower-paced than most. Very welcome for a NES owner wanting a bit more to get his teeth into.
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