
The game plays like a kind of macro version of a modern RTS, with the player directly controlling the various forces at their disposal, and personally overseeing the capture of each island. The Walrus and Manta craft can be programmed to perform certain tasks and set to autopilot, but it's always best to go hands-on for the vital business. I love the satisfaction of building up the island network, organizing everything into a streamlined machine. The eventual confrontation with the superior enemy carrier is always a thrilling experience, whatever the outcome.
The control scheme for the game is very elegant, everything reduced to the essentials, and the visuals have a beautiful colourful simplicity. It's another grand 3D adventure from the glory days of 16-bit gaming.
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