
Enough of that though, because what we have here is a magnificently flawed RPG. One that despite its faults has a heck of a lot going for it in terms of systems and structure. The plot is almost irrelevant - and indeed becomes so convoluted and unfocused that it's barely worth following - and character relationships are handled as clumsily as ever, but let's get to the nitty gritty. I play RPGs for the overwhelming reason that I like to mess about with stats and systems, and FFVIII has a great mechanic lurking beneath its surface. Character abilities and attributes can be customized on the fly and switched around at will, and the Guardian Force abilities allow for a whole extra bunch of nifty tricks. The scope for abuse is massive, and its fair to say that if you have the patience to work out how, you can be pretty much invincible from very early on. Wouldn't that spoil it, though? No... because that's why I play it - to work these things out and exploit them. It's certainly not for the story!
The funny thing is that despite actually achieving the goals of maxing the starts and essentially 'doing all there is to do', I can always happily return to FFVIII and do it again. There are very few 'big' games that I can say that about.
FFVIII was created whan Playstation development was really starting to hit its stride, and as a consequence its one of the more attractive and technically accomplished games for the system. It also features a great soundtrack. In fact it contains my favourite boss tune from the series yet - The Extreme.
The true icing on the cake is the Triple Triad card game. I spent many hours simply wandering around playing cards with NPCs in order to complete the set. I loved it so much I even pondered dropping a few hundred pounds on a real set of cards, before coming to my senses and realising I wouldn't actually have anyone to play with...
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